Nova的遊戲王反主流學院

反主流的精神在於不屈於大環境, 本站旨在研究對抗主流的新戰術。

先攻無神論(First Play Atheism)

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在遊戲王的環境中,有不少牌組能夠達成先攻無解招或是FTK,

但是實際上在比賽中並不用太擔心。

In Yu-Gi-Oh! situation, there are many decks can make no solution combo ore FTK(First turn kill), but you don't worry about this in MATCH.

 

原因如下:

The reason are as follows:

 

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1.先攻手牌數量

在大師規則三下,先攻不抽牌,意味著只有五張手牌,比舊規則還要少一張,

這點讓先攻特化的牌組做招機率大幅下降,起手6張的情況,牌組放三張的牌起手至少抽到一張的機率是40%,但是起手5張牌就只剩33%

1.The number of hand-cards in first play

In Master Rule 3, you can't draw card on draw phase in first play, meaing there are only 5 cards in hand, one less than old rule.

 

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2.三戰兩勝備牌制

因為正式比賽規則需要進行三戰兩勝,所以實際上先攻戰術的成功率會被稀釋,尤其是至少會有一場會讓對手先攻,自己後攻的場合,做招被干擾的情況大幅提升,這也是成功率下降的因素之一。

假如對手的牌組比較極端,先攻33%能直接贏,但是後攻就會輸(0%),這時候在三戰兩勝中連續兩次先攻能湊到組合的機率只有33% x 33% < 10%,所以不穩的牌組的平均勝率反而會比穩定的牌組低。

另一方面,二三場對手能夠換上備牌,包括干擾的牌或是解場的牌,所以戰術成功率會更低。

2.Match with side rule

The formal game must progress 3 games and win two of these games, so the chance of First-Play strategy will be diluted. Especially, there is a game for opponent first play at least, in our second play game, then will increase the chance of interfered by opponent, and it's also a factor of chance for reducing  making combo successful.

If the opponent' deck is  extreme, the change of FTK is 33%, and will lose(0%) in second play, then he get only 33% x 33% <10% change for WIN rate. That means the win rate of not-stable deck is les than stable deck.

 

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3.手牌誘發怪獸

在早期的遊戲王環境,先攻一回殺之所以恐怖之處在於沒有抵擋手段,

但是隨著各種手牌誘發怪獸的登場,如效果分隔士或DD烏鴉等,其實搶到先攻也不一定做招就不會被妨礙。

3.Those monsters can activate on the hand

In early Yu-Gi-Oh! environment, the fear of FTK is no solution for blocking.

But, with variety  monsters can activate on the hand, as Effect Veiler or D.D Crow, evne get the first play, it's not absolute sucessful for making combo.

 

因此,綜合以上三點,在新環境之下,不存在靠先攻特化就能穩定打進比賽上位的牌,這就是所謂的先攻無神論。

Therefore, sum up three point above, it's not exist a stable first-play specialized deck can easy get the champion in MATCH, it's called First Play Atheism.